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E L E C T R I C A L CO N N E C T I O N

S UMM E R 2 0 16

situational learning is most effective.

But in order to do this effectively,

it’s important that what a trainee

experiences is as realistic and as

close to the situation they’d find on site

as possible.

“The idea is that if you see an accident

on site, you remember it and you change

your behaviour accordingly. And so the

realism in the immersion is important if

you’re trying to change those behavioural

aspects. You need to make it feel much

more like a lived experience than simply

a realistic rendering of a detail. It’s an

amazingly compelling experience –

provided it’s as realistic as possible,”

Sidney says.

Until recently, creating avatar-like

realism within renderings required

extremely large computing facilities

and so wasn’t available to the

average PC user. But the advent of VR

technologies has seen video games

really come to the fore.

“Organisations now give this

technology away for free and you’re able

to run and create visual realism within

a laptop-level computer. And then

consider the location-based sound that’s

now possible, haptic feedback (recreating

the sense of touch by applying forces,

vibrations to the user) and the ability to

physically move through a virtual space –

all these immersive qualities are adding

to how convincing and how compelling

the virtual experience is compared to an

actual experience.”

A big draw card for the technology in

applications like white card training is its

ability to assess competencies far more

proficiently than the methods currently

being used.

“White card training is currently

assessed with a multiple choice, check-

box response to fairly obvious, contrived

scenarios. I think it’s a good example of

how little good it does to test competency

in this way.

“To have someone walk onto

a construction site and actually

identify potential hazards and so on, not

knowing what those hazards might be

to begin with, would vastly improve a

competency test. Participants would have

to forensically analyse a situation rather

than tick a box on one of five choices –

four of which are obviously false with only